World Of Spycraft: NSA And CIA Spied In Online Games

 

 

 

 

” Not limiting their activities to the earthly realm, American and British spies have infiltrated the fantasy worlds of World of Warcraft and Second Life, conducting surveillance and scooping up data in the online games played by millions of people across the globe, according to newly disclosed classified documents.

  Fearing that terrorist or criminal networks could use the games to communicate secretly, move money or plot attacks, the documents show, intelligence operatives have entered terrain populated by digital avatars that include elves, gnomes and supermodels.

  The spies have created make-believe characters to snoop and to try to recruit informers, while also collecting data and contents of communications between players, according to the documents, disclosed by the former National Security Agency contractor Edward J. Snowden. Because militants often rely on features common to video games — fake identities, voice and text chats, a way to conduct financial transactions — American and British intelligence agencies worried that they might be operating there, according to the papers.

  GATHERING INTELLIGENCE: U.S. and British intelligence agencies — including the Central Intelligence Agency, Defense intelligence agency and Britain’s Government Communications Headquarters — have operated in virtual worlds and gaming communities to snoop and try to recruit informants. For example, according to Snowden documents, the U.S. has conducted spy operations in Second Life (pictured), where players create human avatars to socialize, buy and sell goods and explore exotic virtual destinations. (Second Life image via Linden Lab)

  Online games might seem innocuous, a top-secret 2008 NSA document warned, but they had the potential to be a “target-rich communication network” allowing intelligence suspects “a way to hide in plain sight.” Virtual games “are an opportunity!,” another 2008 NSA document declared.”

 

 

 

 

 

 

 

 

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